Wiki / Trinkets
All trinkets.
61 passive build-defining items across Tenebrous Isle. Equippable at any Trinket Chest, with slot count expanding as you progress.
Trinket List
Every trinket in Mina the Hollower.
Lace Glove
Raises Attack level by one.
Twill Weave
Raises Defense level by one.
Smelling Salts
Raises Sidearm level by one.
Brisk Brew
Walk faster. Gain a burst of speed for a short time after hitting a foe.
Seismic Belt
Press [Attack] while burrowing to emit a damaging pulse.
Plasma Funnel
Drink Plasma Vials twice as fast. Don't lose Plasma Vials when hit.
Deboning Wand
Enemies reward far more Bones, but the Bones bounce around.
Steady Soles
Move normally on water, grass, stairs, and ice. Resist knockback, even into pits.
Valor Medallion
Move slightly while healing. No Plasma lost when struck.
Bell of Grace
Chance to keep Spark on death. On sparkless demise, save half or all Bones.
Willow the Wisp
After taking damage, summon a friendly wisp that boosts your attack damage and speed.
Helio the Wisp
After taking damage, summon a friendly wisp that restores your health.
Keri the Wisp
Press [Jump] while airborne to float and extend your fall.
Windfall Charm
Picking up Joules restores some Plasma. Foes hit by Sidearms can drop Joules.
Chain Capacitor
Attack enemies without missing to boost damage. Missing resets the combo.
Spike Spurs
Take less damage and walk steadfastly on spikes without being knocked back.
Desperation Bonnet
Deal more damage when at low health. Sidearms also cost less at low health.
Stolenoid
Pull nearby pickups toward you, with the power of magnetism.
Fly Bait
Defeat enemies to attract friendly flies that attack other foes.
Proto Spark
Save yourself from death, once. Resets after dying.
Primed Vial Pouch
Carry 2 extra Plasma Vials. Using Vials always restores some health.
Flame Guard
Blocks one hit from fire or explosions, then breaks. Recharges in a few seconds.
Spark Catcher
Grants 1 extra Spark Container. Hit foes to recover lost Sparks; loose ones fly to you.
Evasion Powder
Stay invulnerable longer after damage, and briefly after exiting burrow.
Vascular Syrup
Health decreases very slowly on hit. You cannot die until it runs out.
Pit Preserver
Bounce up when falling into a pit or water, giving you a chance to recover. Pit damage is reduced.
Iron Lung
Increases maximum burrow time, even underwater.
Tumbling Tutu
Press [Jump] while airborne to perform a spin attack and bounce off enemies.
Glutton's Jug
Equip this jug and defeat 50 enemies to fill it.
Plasma Jug
Defeating enemies grants bonus Plasma. Plasma can fill above its normal maximum.
Uranium Bracelet
Deal and receive significantly more damage.
Bubble Ring
Strike foes quickly to form a protective shield that absorbs one hit.
Shock Flint
Attack at full Plasma or health to fire a deadly shock ball that grows over distance.
Intravenous Vial
Automatically use a Vial without drinking when you have enough Plasma.
Pneumatic Armlet
Supercharge your throws. Thrown objects go faster, farther, and deal more damage.
Warding Beastium
Take less damage, but healing is much less effective.
Reckless Beastium
After healing, your next few hits are powered up, but you're more vulnerable.
Draining Beastium
Sidearms deal more damage but consume more Joules.
Starving Beastium
Vials refill Joules on use but restore less health.
Volatile Beastium
Foes sometimes drop a bomb on death.
Burning Beastium
Create damaging fireballs when hit. Jump or burrow to avoid them.
Dummy Cache
Press [Heal] to place a Joule-filled decoy that distracts enemies.
Blinking Glass
Sometimes, avoid taking damage, and become briefly invulnerable.
Watchful Eye
Earn extra Bones for defeating a foe unharmed, as judged worthy by the eye.
Bridge Weaver
Step off a ledge to summon a web-weaving spider and cross gaps.
Vial Salvo
Launch missiles when you use a Vial. Bonus Plasma is granted if foes are hit.
Dodging Pendulum
Press [Jump] right before taking damage to dodge and become invulnerable.
Spring Heels
Jump after landing to perform a longer, higher jump.
Wallower's Gauntlets
Summon the strength of a Wallower, allowing you to burrow into walls.
Oozing Organ
Leave a damaging trail of ooze behind you whenever you burrow.
Voltaic Guard
Blocks one hit from lightning attacks, then breaks. Recharges in a few seconds.
Repulsing Root
When hit, drop a shrieking Mourndrake that pushes and damages foes.
Lightning Grip
Call down a damaging bolt when attacking after healing, and occasionally on hit.
Dead Leaf
Hold still with this leaf to turn into a silent statue. Breaks if you move.
Niter Belt
Creates a radial explosion when emerging from burrow.
Bellows Bustle
Press [Jump] while airborne to perform an air dash.
Tunneling Codex
Hold [Jump] to burrow repeatedly without needing to land.
Joule Syringe
Gain Plasma from Sidearms, unless at 1 HP. At 0 Joules, spend health to use Sidearms.
Polyp Lamp
Glows faintly. Reduces damage taken in dark places.
Thermal Pack
Boosts damage after death or exiting Underlab. Fades, then returns stronger.
Counter Vial
Dodge and launch a burst at the attacker if struck while readying a Vial.




























































