Wiki / Trinkets

All trinkets.

61 passive build-defining items across Tenebrous Isle. Equippable at any Trinket Chest, with slot count expanding as you progress.

61 trinketsPassive effects

Trinket List

Every trinket in Mina the Hollower.

Lace Glove

Raises Attack level by one.

Twill Weave

Raises Defense level by one.

Smelling Salts

Raises Sidearm level by one.

Brisk Brew

Walk faster. Gain a burst of speed for a short time after hitting a foe.

Seismic Belt

Press [Attack] while burrowing to emit a damaging pulse.

Plasma Funnel

Drink Plasma Vials twice as fast. Don't lose Plasma Vials when hit.

Deboning Wand

Enemies reward far more Bones, but the Bones bounce around.

Steady Soles

Move normally on water, grass, stairs, and ice. Resist knockback, even into pits.

Valor Medallion

Move slightly while healing. No Plasma lost when struck.

Bell of Grace

Chance to keep Spark on death. On sparkless demise, save half or all Bones.

Willow the Wisp

After taking damage, summon a friendly wisp that boosts your attack damage and speed.

Helio the Wisp

After taking damage, summon a friendly wisp that restores your health.

Keri the Wisp

Press [Jump] while airborne to float and extend your fall.

Windfall Charm

Picking up Joules restores some Plasma. Foes hit by Sidearms can drop Joules.

Chain Capacitor

Attack enemies without missing to boost damage. Missing resets the combo.

Spike Spurs

Take less damage and walk steadfastly on spikes without being knocked back.

Desperation Bonnet

Deal more damage when at low health. Sidearms also cost less at low health.

Stolenoid

Pull nearby pickups toward you, with the power of magnetism.

Fly Bait

Defeat enemies to attract friendly flies that attack other foes.

Proto Spark

Save yourself from death, once. Resets after dying.

Primed Vial Pouch

Carry 2 extra Plasma Vials. Using Vials always restores some health.

Flame Guard

Blocks one hit from fire or explosions, then breaks. Recharges in a few seconds.

Spark Catcher

Grants 1 extra Spark Container. Hit foes to recover lost Sparks; loose ones fly to you.

Evasion Powder

Stay invulnerable longer after damage, and briefly after exiting burrow.

Vascular Syrup

Health decreases very slowly on hit. You cannot die until it runs out.

Pit Preserver

Bounce up when falling into a pit or water, giving you a chance to recover. Pit damage is reduced.

Iron Lung

Increases maximum burrow time, even underwater.

Tumbling Tutu

Press [Jump] while airborne to perform a spin attack and bounce off enemies.

Glutton's Jug

Equip this jug and defeat 50 enemies to fill it.

Plasma Jug

Defeating enemies grants bonus Plasma. Plasma can fill above its normal maximum.

Uranium Bracelet

Deal and receive significantly more damage.

Bubble Ring

Strike foes quickly to form a protective shield that absorbs one hit.

Shock Flint

Attack at full Plasma or health to fire a deadly shock ball that grows over distance.

Intravenous Vial

Automatically use a Vial without drinking when you have enough Plasma.

Pneumatic Armlet

Supercharge your throws. Thrown objects go faster, farther, and deal more damage.

Warding Beastium

Take less damage, but healing is much less effective.

Reckless Beastium

After healing, your next few hits are powered up, but you're more vulnerable.

Draining Beastium

Sidearms deal more damage but consume more Joules.

Starving Beastium

Vials refill Joules on use but restore less health.

Volatile Beastium

Foes sometimes drop a bomb on death.

Burning Beastium

Create damaging fireballs when hit. Jump or burrow to avoid them.

Dummy Cache

Press [Heal] to place a Joule-filled decoy that distracts enemies.

Blinking Glass

Sometimes, avoid taking damage, and become briefly invulnerable.

Watchful Eye

Earn extra Bones for defeating a foe unharmed, as judged worthy by the eye.

Bridge Weaver

Step off a ledge to summon a web-weaving spider and cross gaps.

Vial Salvo

Launch missiles when you use a Vial. Bonus Plasma is granted if foes are hit.

Dodging Pendulum

Press [Jump] right before taking damage to dodge and become invulnerable.

Spring Heels

Jump after landing to perform a longer, higher jump.

Wallower's Gauntlets

Summon the strength of a Wallower, allowing you to burrow into walls.

Oozing Organ

Leave a damaging trail of ooze behind you whenever you burrow.

Voltaic Guard

Blocks one hit from lightning attacks, then breaks. Recharges in a few seconds.

Repulsing Root

When hit, drop a shrieking Mourndrake that pushes and damages foes.

Lightning Grip

Call down a damaging bolt when attacking after healing, and occasionally on hit.

Dead Leaf

Hold still with this leaf to turn into a silent statue. Breaks if you move.

Niter Belt

Creates a radial explosion when emerging from burrow.

Bellows Bustle

Press [Jump] while airborne to perform an air dash.

Tunneling Codex

Hold [Jump] to burrow repeatedly without needing to land.

Joule Syringe

Gain Plasma from Sidearms, unless at 1 HP. At 0 Joules, spend health to use Sidearms.

Polyp Lamp

Glows faintly. Reduces damage taken in dark places.

Thermal Pack

Boosts damage after death or exiting Underlab. Fades, then returns stronger.

Counter Vial

Dodge and launch a burst at the attacker if struck while readying a Vial.