Wiki / Sidearms
All sidearms.
15 secondary tools for traversal, combat, and puzzle-solving. Sidearms use Joules and can be swapped at any time.
Sidearm List
Every sidearm in Mina the Hollower.
Angler's Raft
Deploys a floatable raft for crossing large ponds and rivers.
Beckoning Collar
Summons a friendly imp that orbits Mina and auto-bites nearby enemies. Passively drains Joules; explodes when Joules run out or on command.
Bounding Bombs
Throws two bombs that must meet to deliver their full damage.
Deflector Parasol
Tap to throw the parasol forward, dealing contact damage while blocking projectiles and reflecting physical attacks. Hold overhead and hold Jump to float across long gaps; tap again to throw.
Drill Driver
Launches Mina a short distance forward with strong knockback; shoves small foes into pits or hazards for instant kills, and deals bonus damage when driving an enemy into a wall.
Dynamo Lantern
Winds up, then throws the lantern out on a chain a few tiles ahead, delivering several large electric bursts at its apex.
Fishing Rod
Makes fish-shadows appear in all water, including puddles; catch fish and critters that drop Joule Jars, Plasma Roses, flowers, and Mana.
Fog Thrower
Releases a continuous spray that hits enemies caught in its cloud.
Gnawing Ghosts
Releases a long-range projectile that can reach foes 25 tiles away per the Haunting Reach achievement condition.

Gyro Dagger
Spinning throwing dagger that boomerangs back to Mina, hitting multiple times. Smack it with your weapon to send it forward again and juggle it for sustained damage lines.
Hollower's Rocks
Throws rocks that deal damage at short to medium range; the longest-range throws are only enabled in a couple of specific areas.

Iron Steed
A pedal-bike mount that moves faster than walking or burrowing and can jump while mounted to clear long gaps. Ring the bell to agitate enemies. Damages enemies on contact, but Mina is thrown off in the process.
Mist Jar
Mina flashes green and dashes a long distance, on the ground or in the air. Passing through an enemy deals no damage to her but recovers a little health and builds Plasma.
Recall Disc
First use drops a portal in front of Mina; the next use teleports her back to it with a powerful explosion.

Volt Hatchet
Thrown in an arc; lobs then crashes down releasing blast and shock waves in four directions. Damages on flight and on detonation, and can be thrown over walls.